iOS App and Swift API

The MLC LLM iOS app can be installed in two ways: through the pre-built package or by building from the source. If you are an iOS user looking to try out the models, the pre-built package is recommended. If you are a developer seeking to integrate new features into the package, building the iOS package from the source is required.

Use Pre-built iOS App

The MLC Chat app is now available in App Store at no cost. You can download and explore it by simply clicking the button below:

Build iOS App from Source

This section shows how we can build the app from the source.

Step 1. Install Build Dependencies

First and foremost, please clone the MLC LLM GitHub repository.

Please follow Install TVM Unity Compiler to install TVM Unity. Note that we do not have to run since we can use prebuilt weights. We only need TVM Unity’s utility to combine the libraries (local-id-iphone.tar) into a single library.

We also need to have the following build dependencies:

  • CMake >= 3.24,

  • Git and Git-LFS,

  • Rust and Cargo, which are required by Hugging Face’s tokenizer.

Step 2. Download Prebuilt Weights and Library

You also need to obtain a copy of the MLC-LLM source code by cloning the MLC LLM GitHub repository. To simplify the build, we will use prebuilt model weights and libraries here. Run the following command in the root directory of the MLC-LLM.

mkdir -p dist/prebuilt
git clone dist/prebuilt/lib

cd dist/prebuilt
git lfs install
git clone
cd ../..

Validate that the files and directories exist:

>>> ls -l ./dist/prebuilt/lib/*-iphone.tar

>>> ls -l ./dist/prebuilt/mlc-chat-RedPajama-INCITE-Chat-3B-v1-q4f16_1
# chat config:
# model weights:

Step 3. Build Auxiliary Components

Tokenizer and runtime

In addition to the model itself, a lightweight runtime and tokenizer are required to actually run the LLM. You can build and organize these components by following these steps:

git submodule update --init --recursive
cd ./ios

This will create a ./build folder that contains the following files. Please make sure all the following files exist in ./build/.

>>> ls ./build/lib/
libmlc_llm.a         # A lightweight interface to interact with LLM, tokenizer, and TVM Unity runtime
libmodel_iphone.a    # The compiled model lib
libsentencepiece.a   # SentencePiece tokenizer
libtokenizers_cpp.a  # Huggingface tokenizer
libtvm_runtime.a     # TVM Unity runtime

Add prepackage model

We can also optionally add prepackage weights into the app, run the following command under the ./ios directory:

cd ./ios
open ./ # make sure builtin_list only contains "RedPajama-INCITE-Chat-3B-v1-q4f16_1"

The outcome should be as follows:

>>> ls ./dist/

Step 4. Build iOS App

Open ./ios/MLCChat.xcodeproj using Xcode. Note that you will need an Apple Developer Account to use Xcode, and you may be prompted to use your own developer team credential and product bundle identifier.

Ensure that all the necessary dependencies and configurations are correctly set up in the Xcode project.

Once you have made the necessary changes, build the iOS app using Xcode. If you have an Apple Silicon Mac, you can select target “My Mac (designed for iPad)” to run on your Mac. You can also directly run it on your iPad or iPhone.

Customize the App

We can customize the iOS app in several ways. MLCChat/app-config.json controls the list of model URLs and model libs to be packaged into the app.


List of model libraries to be packaged into the app. ./ will look at this field, find compiled or prebuilt model libraries, and package them into libmodel_iphone.a.


List of models that can be downloaded from the Internet. These models must use the model lib packaged in the app.


A list of example URLs that show up when the user clicks add model.

Additionally, the app prepackages the models under ./ios/dist. This built-in list can be controlled by editing You can package new prebuilt models or compiled models by changing the above fields and then repeating the steps above.

Build Apps with MLC Swift API

We also provide a Swift package that you can use to build your own app. The package is located under ios/MLCSwift.

  • First make sure you have run the same steps listed in the previous section. This will give us the necessary libraries under /path/to/ios/build/lib.

  • Then you can add ios/MLCSwift package to your app in Xcode. Under “Frameworks, Libraries, and Embedded Content”, click add package dependencies and add local package that points to ios/MLCSwift.

  • Finally, we need to add the libraries dependencies. Under build settings:

    • Add library search path /path/to/ios/build/lib.

    • Add the following items to “other linker flags”.

    -lmlc_llm -ltvm_runtime

You can then import the MLCSwift package into your app. The following code shows an illustrative example of how to use the chat module.

import MLCSwift

let threadWorker = ThreadWorker()
let chat = ChatModule()

threadWorker.push {
   let modelLib = "model-lib-name"
   let modelPath = "/path/to/model/weights"
   let input = "What is the capital of Canada?"
   chat.reload(modelLib, modelPath: modelPath)

   while (!chat.stopped()) {


Because the chat module makes heavy use of GPU and thread-local resources, it needs to run on a dedicated background thread. Therefore, avoid using DispatchQueue, which can cause context switching to different threads and segfaults due to thread-safety issues. Use the ThreadWorker class to launch all the jobs related to the chat module. You can check out the source code of the MLCChat app for a complete example.